Psychology home · Chapter 5 · Chapter 6 Exam 3 · Chapters 5 and 6
Psychology · Study Guide

Exam 3 Study Guide

This guide covers two chapters. First, you will follow energy from the world into your senses, and see how the brain builds what you perceive. Then you will learn how experience changes behavior. Work one chapter at a time. Read the "what to know" part. Then cover the right side of each table and rebuild it from memory. Say the sequences out loud, in order. Finish each chapter with its ten self-test items. The cram sheet at the end puts it all on one page.

What this guide covers

  • Chapter 5 · sensation and perception, transduction, thresholds and Weber's law, signal detection, the eye and color vision, the ear and pitch, the chemical and body senses, pain, Gestalt grouping, depth cues, and constancy.
  • Chapter 6 · what counts as learning, habituation and sensitization, classical conditioning, the law of effect and operant conditioning, the four consequences, shaping, schedules of reinforcement, and observational learning.

Chapter 5Sensation & Perception

What to know

Start with the two big words. Sensation is your senses picking up energy from the world and turning it into nerve signals. Perception is your brain sorting those signals and giving them meaning. The same light can reach two people in the same way. Yet they can perceive it very differently.

Information flows two ways. Bottom-up processing builds from the raw signal. You use it most with something new. Top-down processing uses what you know and expect. It helps you read messy handwriting. Almost all perception mixes both.

Every sense starts with transduction. That means changing one kind of energy into nerve signals. Photoreceptors do it in the eye. Hair cells do it in the ear. Receptors in the skin do it for touch.

Now the limits. Psychophysics studies how physical energy relates to what we sense. Gustav Fechner founded it. The absolute threshold is the weakest stimulus you can detect half the time. The difference threshold, or JND, is the smallest change you can detect half the time. Weber's law says the JND is a set fraction of the start, not a set amount. A stimulus below the absolute threshold is subliminal. When a stimulus stays the same, you slowly stop noticing it. That is sensory adaptation.

Signal detection theory adds a second dial. Catching a faint signal depends on how keen your senses are. It also depends on your decision criterion, or how ready you are to say yes. Every answer falls into one of four boxes: a hit, a miss, a false alarm, or a correct rejection.

Vision begins with light. Its wavelength sets the color, and its strength sets the brightness. Light passes the cornea, which does most of the focusing. Then it goes through the pupil, sized by the iris. The lens fine-tunes the focus by changing shape, which is called accommodation. The image lands on the retina. There, rods and cones do transduction. Signals pass to bipolar cells, then ganglion cells, then out the optic nerve. Where the nerve leaves, there is a blind spot. The fovea gives the sharpest vision.

Color has two theories, and both are right. The trichromatic theory of Young and Helmholtz says three cone types respond to short, medium, and long wavelengths. Hering's opponent-process theory says color is handled later in pairs: red and green, blue and yellow, black and white. Afterimages come from those pairs.

Sound is waves of pressure. Frequency is heard as pitch, and amplitude is heard as loudness. The outer ear gathers sound to the eardrum. Three middle-ear bones make it stronger. The cochlea carries the wave along the basilar membrane, where hair cells bend. That bending is transduction. Place theory explains high pitches. Frequency theory explains low pitches. The volley principle covers the middle.

Taste has five basics: sweet, sour, salty, bitter, and umami. Smell skips the thalamus and reaches the limbic system fast, which ties scent to memory. Flavor is mostly smell. Pain is not a simple measure of damage. The gate-control theory of Melzack and Wall says a spinal gate can block pain or let it through. Kinesthesia tracks your limbs. The vestibular sense tracks balance through the semicircular canals.

Last comes organization. Gestalt psychologists said we see organized wholes. We split figure from ground. We group by proximity, similarity, continuity, closure, and common fate. Depth comes from binocular cues, like retinal disparity and convergence, and monocular cues, like relative size and motion parallax. Perceptual constancy keeps objects stable as their images change. A perceptual set lets what you expect shape what you see. Illusions show these rules at work.

Lock these in
  • Sensation picks up. Perception makes meaning.
  • Transduction is always the first step, at the receptor.
  • Thresholds are defined at 50% detection.
  • Weber's law: the JND is a fraction, not a fixed amount.
  • Signal detection has two dials: sensitivity and criterion.
  • Rods for dim light and gray. Cones for color and detail.
  • Trichromatic at the cones. Opponent-process after them.
  • Place theory for high pitch. Frequency theory for low pitch.
  • Smell skips the thalamus. Pain has a spinal gate.

The four outcomes of signal detection

The truthYou said yesYou said no
Signal thereHitMiss
No signalFalse alarmCorrect rejection

The two dials, drawn

criterion noise alone signal + noise hits false alarms misses correct rejections ← say no say yes → Sensitivity is how far apart the hills are. The criterion is where you draw the line.
Signal detection. Slide the criterion left and you say yes more often: more hits, but more false alarms. Slide it right: fewer false alarms, but more misses. Only better sensitivity pulls the hills apart.

Rods and cones

FeatureRodsCones
NumberAbout 120 millionAbout 6 million
WhereEdges of the retinaPacked in the fovea
Light neededVery littleBright light
ColorNo, grays onlyYes
Best forNight and side visionDaylight, color, fine detail

The eye, drawn

cornea iris and pupil lens vitreous gel retina fovea optic nerve and blind spot light
The path of light. The cornea does most of the bending. The lens fine-tunes it. The image lands upside down on the retina, sharpest at the fovea. No receptors sit where the optic nerve leaves.

Theories of pitch

TheoryHow pitch is codedBest for
Place theoryWhere the basilar membrane shakes mostHigh pitches
Frequency theoryNerve fires at the same rate as the waveLow pitches
Volley principleGroups of neurons take turns firingMiddle pitches, above one neuron's limit

The cochlea, uncoiled

ovalwindowhigh pitch: peak near the basemiddle pitchlow pitch: peak near the apexBASE: narrow and stiffAPEX: wide and floppy
Place theory. Each pitch makes the basilar membrane shake most at a different place. Hair cells at that place fire, and the brain reads the place as the pitch.

The other senses

SenseAlso calledReceptors are inRemember
TasteGustationTaste budsFive basics, including umami
SmellOlfactionHigh in the noseSkips the thalamus; about 400 receptor types
TouchSomatosensationSkinPressure, warmth, cold, pain
PainNociceptionNociceptorsGate-control theory
Body positionKinesthesiaMuscles, tendons, jointsTouch your nose with eyes closed
BalanceVestibular senseSemicircular canals, otolith organsDizziness and motion sickness

Gestalt rules and depth cues

Rule or cueTypeEveryday example
Figure-groundGestaltWords standing out from the page
ProximityGestaltThree clusters of dots
SimilarityGestaltTeams sorted by jersey color
ContinuityGestaltAn X seen as two lines
ClosureGestaltA logo with gaps still reads as whole
Common fateGestaltA flock moving as one
Retinal disparityBinocular depth cueTwo eyes, two slightly different views
ConvergenceBinocular depth cueEyes turn in for near things
Relative size, interpositionMonocular depth cueSmaller seems farther; the blocker is nearer
Linear perspectiveMonocular depth cueTrain tracks seem to meet
Motion parallaxMonocular depth cueFence posts rush by, hills creep

Sequences, in order

The path of light through the eye.

  1. Cornea · bends the light the most.
  2. Pupil · lets light in; the iris sets its size.
  3. Lens · fine-tunes the focus by accommodation.
  4. Retina · rods and cones do transduction.
  5. Bipolar cells, then ganglion cells · pass the signal on.
  6. Optic nerve · carries it to the brain.

The path of sound through the ear.

  1. Pinna and ear canal · gather sound.
  2. Eardrum · vibrates.
  3. Malleus, incus, stapes · make the vibration stronger.
  4. Oval window and cochlea · a wave rolls through the fluid.
  5. Hair cells on the basilar membrane · bend, which is transduction.
  6. Auditory nerve · carries the signal to the brain.

How to reason through the question types

Question type 1 · a Weber's law number

You can just notice when 20 candles become 21. How many must you add to 80 candles to notice?

Step 1 · find the fraction1 added to 20 is 1/20, or 5%.

Step 2 · apply it to the new start5% of 80 is 4 candles.

Step 3 · check the trapIf you answered 1, you treated the JND as a fixed amount. Weber's law says it is a fraction.

Question type 2 · which signal detection box?

A lifeguard shouts "Swimmer in trouble!" but the swimmer was only waving.

Step 1 · what was true?No real signal. The swimmer was fine.

Step 2 · what did the person say?Yes, there is trouble.

Step 3 · cross themNo signal plus yes is a false alarm. A lifeguard should have a liberal criterion, because a miss costs far more.

Question type 3 · which color theory?

Step 1 · look for the clue word"Three cones," "color blindness," or "mixing red, green, and blue light" points to trichromatic.

Step 2 · look for the other clue"Afterimage," "pairs," or "no reddish green" points to opponent-process.

Step 3 · if asked which is rightBoth. They work at different stages.

Traps people fall into
  • Swapping sensation and perception. Sensation picks up the signal. Perception gives it meaning.
  • Mixing up the two thresholds. Absolute is noticing it at all. Difference is noticing a change.
  • Treating the JND as a fixed amount. Weber's law makes it a fraction.
  • Saying the lens does most of the focusing. The cornea does.
  • Mixing up frequency and amplitude. Frequency is pitch. Amplitude is loudness.
  • Giving place theory the low notes. Place handles high pitches. Frequency handles low ones.
  • Believing the tongue map. Every part of the tongue senses all five tastes.
  • Confusing kinesthesia with the vestibular sense. Kinesthesia is limb position. Vestibular is balance.
  • Calling a monocular cue binocular. Only retinal disparity and convergence need two eyes.

Chapter 5 self-test · ten items

1. What is the difference between sensation and perception?
Sensation picks up stimuli and turns them into nerve signals. Perception sorts those signals and gives them meaning. Two people can sense the same thing alike and still perceive it differently.
2. Name the receptor that does transduction in the eye and in the ear.
Rods and cones in the eye. Hair cells in the cochlea of the ear. Both change outside energy into nerve signals.
3. You can just tell when a 50-gram weight gains 1 gram. About how much must a 500-gram weight gain?
About 10 grams. The fraction is 1/50, or 2%. Two percent of 500 is 10. That is Weber's law.
4. A smoke alarm goes off when you make toast. In signal detection terms, what happened, and why are alarms built this way?
A false alarm. The alarm has a liberal criterion, because missing a real fire costs far more than a false alarm.
5. Why is a faint star easier to see when you look a little to one side of it?
Its light falls on the edges of the retina, which are full of rods. Rods work much better in dim light than the cones in the fovea.
6. Which color theory explains a green afterimage after staring at red?
Opponent-process theory (Hering). The red side of the red-green pair gets tired, and the green side bounces back.
7. Which theory of pitch best explains a very high whistle, and why does frequency theory fail there?
Place theory. One neuron cannot fire much faster than about 1,000 times per second. High pitches are coded by where the basilar membrane shakes most, near the base.
8. Why can a smell bring back an old memory so strongly?
Smell signals go from the olfactory bulb to the limbic system without first stopping at the thalamus. The limbic system handles emotion and memory.
9. Use gate-control theory to explain why an injury may hurt more when you are anxious.
Messages from the brain, like worry and focus on the pain, help open the spinal gate. More pain signals get through, so it hurts more. Calm and distraction help close it.
10. A friend walks away and gets smaller on your retina, yet you know they are the same size. Name this, and name one binocular depth cue.
Size constancy, a kind of perceptual constancy. A binocular cue is retinal disparity (or convergence). Monocular cues, like relative size, need only one eye.

Chapter 6Learning

What to know

Learning is a fairly lasting change in behavior or knowledge that comes from experience. Both parts matter. Changes from maturation, from reflexes and instincts, or from fatigue and drugs do not count.

The simplest kind is non-associative learning. It has just one stimulus that repeats. In habituation, the response gets smaller. In sensitization, the response gets bigger after a strong or scary stimulus.

Associative learning links two events. It has two big forms. Classical conditioning links two stimuli. Operant conditioning links a behavior to its consequence.

Ivan Pavlov found classical conditioning while studying digestion in dogs. Food is the unconditioned stimulus (US). Drooling at food is the unconditioned response (UR). A metronome starts as a neutral stimulus. After pairing, it becomes a conditioned stimulus (CS). Drooling at it is the conditioned response (CR).

Five processes shape a conditioned response. Acquisition builds the link, best when the CS comes just before the US. Extinction fades it when the CS comes alone. Spontaneous recovery brings it back after a rest. Generalization spreads it to similar stimuli. Discrimination narrows it to the exact CS. Robert Rescorla showed the CS must truly predict the US. Watson and Rayner's 1920 Little Albert study showed fear conditioning and generalization in one baby. It had serious flaws and would not be allowed today.

Edward Thorndike watched cats escape puzzle boxes and stated the law of effect. Behaviors with pleasing results get stronger. B. F. Skinner built this into operant conditioning, using the operant chamber. Classical conditioning works on automatic responses. Operant conditioning works on voluntary behaviors.

Every consequence has two features. Reinforcement makes a behavior more likely. Punishment makes it less likely. Positive means something is added. Negative means something is taken away. So negative reinforcement is taking away something unpleasant to make a behavior grow. It is not punishment. Primary reinforcers meet body needs. Secondary reinforcers, like money and praise, work by being linked with them. Punishment shows what not to do, but not what to do instead.

Shaping builds a new behavior by rewarding successive approximations, or steps closer and closer to the goal. Continuous reinforcement rewards every response. It is learned fast but quits fast. Partial reinforcement rewards only some responses, and it lasts longer. That is the partial reinforcement effect.

There are four partial schedules. Ratio schedules count responses. Interval schedules count time. Each can be fixed or variable. Variable-ratio gives the highest, most stubborn responding. Fixed-interval gives a scallop that speeds up near the deadline.

Albert Bandura showed observational learning, or modeling. In his 1961 Bobo doll study, children copied an adult who attacked a doll, with no reward of their own. Seeing a model punished cut copying. Seeing a model rewarded added little. When every child was offered a reward, all groups did the acts well. So consequences change performance, not learning. Modeling needs attention, retention, reproduction, and motivation.

Lock these in
  • Learning lasts and comes from experience.
  • Habituation falls. Sensitization rises. Both use one stimulus.
  • US and UR are unlearned. CS and CR are learned.
  • Extinction holds learning back. It does not erase it.
  • Classical works on automatic responses. Operant works on voluntary ones.
  • Reinforcement always raises behavior. Punishment always lowers it.
  • Positive adds. Negative removes. Neither means good or bad.
  • Variable-ratio is the most stubborn schedule.
  • Bandura: learning and performance are not the same.

The four parts of classical conditioning

TermLearned?Pavlov's dogEveryday example
Unconditioned stimulus (US)NoMeat powderSmell of baking bread
Unconditioned response (UR)NoDrooling at the foodMouth waters at the smell
Conditioned stimulus (CS)Yes, once neutralMetronomeThe bakery's doorbell
Conditioned response (CR)YesDrooling at the metronomeMouth waters at the doorbell

Classical conditioning, drawn

BEFORE DURING AFTER Food (US) Drool (UR) Metronome(neutral) nothing Metronome + Food (US) Drool (UR) repeat many times Metronome (CS) Drool (CR) no food needed now
Before, during, after. The trigger decides the label. Drooling at food is the UR. Drooling at the metronome is the CR.

The four consequences

Effect on behaviorPositive: add somethingNegative: take something away
Reinforcement (goes up)Positive reinforcement: a treat for sittingNegative reinforcement: the buzzer stops when you buckle
Punishment (goes down)Positive punishment: a scolding for texting in classNegative punishment: losing phone time

The four schedules

ScheduleReward comesPatternExample
Fixed ratio (FR)After a set number of responsesHigh rate, short pause after each rewardBuy ten, get one free
Variable ratio (VR)After an unpredictable numberHighest, steadiest, hardest to extinguishSlot machines
Fixed interval (FI)First response after a set timeScallop: slow, then fast near the deadlineStudying as an exam nears
Variable interval (VI)First response after an unpredictable timeSlow and steadyChecking for a text

Cumulative records, drawn

VR FR FI VI time → total responses → Steeper line = faster responding
Reading the record. The slope is the speed of responding. FR pauses after each reward, making steps. FI makes a scallop. VR is the steepest. VI is slow but even.

Sequences, in order

Classical conditioning over time.

  1. Acquisition · pair the CS just before the US until the CS alone causes the CR.
  2. Extinction · give the CS alone, again and again, and the CR fades.
  3. Spontaneous recovery · after a rest, the CR comes back for a while.

Shaping a lever press.

  1. Reward the rat for turning toward the lever.
  2. Then only for walking up to it.
  3. Then only for touching it.
  4. Then only for a full press.

Bandura's four steps of modeling.

  1. Attention · notice the model.
  2. Retention · remember what they did.
  3. Reproduction · be able to do it.
  4. Motivation · want to do it.

How to reason through the question types

Question type 1 · label the US, UR, CS, and CR

After getting sick from a fish taco, Ana feels queasy at the smell of fish tacos.

Step 1 · find what works with no learningThe illness causes nausea on its own. Illness is the US. Nausea from the illness is the UR.

Step 2 · find the signal that became meaningfulThe smell of fish tacos was neutral before. Now it is the CS.

Step 3 · name the learned reactionQueasiness at the smell is the CR. Same feeling as the UR, but a different trigger.

Question type 2 · which of the four consequences?

A driver gets a $200 fine for texting while driving and stops texting.

Step 1 · did the behavior go up or down?Down. So it is punishment.

Step 2 · was something added or taken away?Money was taken away. So it is negative.

Step 3 · put them togetherNegative punishment. Always decide up or down first. That stops the classic mix-up between negative reinforcement and punishment.

Question type 3 · which schedule?

Step 1 · responses or time?If doing more earns the reward sooner, it is ratio. If only waiting helps, it is interval.

Step 2 · predictable or not?A set number or set time is fixed. A changing one is variable.

Step 3 · check with the patternGambling-style persistence means VR. A rush near a deadline means FI.

Traps people fall into
  • Calling negative reinforcement punishment. If the behavior goes up, it is reinforcement.
  • Reading "positive" as good. Positive only means added.
  • Labeling by behavior instead of trigger. Drooling can be a UR or a CR. The trigger decides.
  • Thinking extinction erases learning. Spontaneous recovery shows it does not.
  • Mixing habituation with extinction. Habituation is one unlearned stimulus. Extinction undoes a learned link.
  • Counting maturation as learning. Growing up is not experience.
  • Saying a slot machine is variable-interval. It pays by number of pulls, so it is variable-ratio.
  • Assuming children who held back did not learn. Bandura's reward test showed they had learned.

Chapter 6 self-test · ten items

1. A toddler's first steps come mostly from a maturing nervous system. Is this learning?
No. It is maturation. Learning must come from experience. Growing up does not count.
2. You stop noticing a ticking clock in a new room. Name the kind of learning, and say whether it is associative.
Habituation. It is non-associative. Only one harmless stimulus repeats, and no link forms between two events.
3. A cat runs to the kitchen at the sound of the can opener. Name the CS and the CR.
The can opener sound is the CS. Running and excitement at the sound is the CR. The food is the US, and the cat's natural reaction to the food is the UR.
4. After extinction, a conditioned fear returns a week later with no new training. What is this, and what does it show?
Spontaneous recovery. It shows extinction held the learning back but did not erase it.
5. Name two serious problems with the Little Albert study.
Any two: it tested only one child, it was loosely controlled, it was never repeated, and the fear was never removed. It would not pass today's ethics rules.
6. A headache goes away after you take aspirin, so you take aspirin again next time. Name the consequence.
Negative reinforcement. Something unpleasant was taken away, and the behavior went up.
7. Give one primary and one secondary reinforcer, and say how they differ.
Primary: food or water. Secondary: money, grades, or praise. Primary reinforcers meet a body need. Secondary ones work because they are linked to primary ones.
8. Why would a trainer reward a dolphin for small steps instead of only the full hoop jump?
That is shaping by successive approximations. A full jump never happens on its own, so it could never be rewarded. Small steps give something to reinforce.
9. Which schedule makes behavior hardest to extinguish, and why?
Variable-ratio. The reward comes after an unknown number of responses, so the next try could always win. It takes a long time to notice the rewards have stopped.
10. In Bandura's work, children who saw a model punished copied less. But when offered a reward, they copied just as well as the others. What does this show?
Learning and performance are different. All the children learned by watching. The model's consequences only changed whether they chose to perform it.

One pageCram sheet

Everything from Chapters 5 and 6 in one place. Cover the right column and rebuild each row from the left.

Numbers to know

QuantityValueNote
Threshold definitionDetected 50% of the timeBoth absolute and difference thresholds
Classic absolute thresholdA candle about 30 miles away on a dark nightVision
Rods and conesAbout 120 million rods, 6 million conesCones cluster in the fovea
Human hearing rangeAbout 20 to 20,000 HzThe top falls with age
One neuron's firing limitAbout 1,000 times per secondWhy the volley principle is needed
Smell receptor typesAbout 400Mixes code many odors
Basic tastesFiveSweet, sour, salty, bitter, umami
Pavlov's Nobel Prize1904For digestion research
Little Albert1920Watson and Rayner
Bobo doll1961Follow-up on consequences in 1965

People and what they gave us

PersonWhat to say about them
Gustav FechnerFounded psychophysics; the absolute threshold
Ernst WeberWeber's law: the JND is a set fraction
Young and HelmholtzTrichromatic theory of color
Ewald HeringOpponent-process theory of color
HelmholtzPlace theory of pitch
Ernest WeverThe volley principle
Melzack and WallGate-control theory of pain
Wertheimer, Koffka, KöhlerGestalt psychology
Gibson and WalkThe visual cliff
Ivan PavlovClassical conditioning
Watson and RaynerLittle Albert; fear conditioning and generalization
Robert RescorlaThe CS must predict the US (contingency)
Edward ThorndikePuzzle boxes; the law of effect
B. F. SkinnerOperant conditioning; the operant chamber; schedules
Albert BanduraBobo doll; observational learning; four steps

Pairs people mix up

PairHow to tell them apart
Sensation vs. perceptionPicking up vs. making meaning
Bottom-up vs. top-downFrom the raw data vs. from what you expect
Absolute vs. difference thresholdNoticing it at all vs. noticing a change
Rods vs. conesDim light and gray vs. bright light, color, detail
Place vs. frequency theoryHigh pitch by location vs. low pitch by firing rate
Kinesthesia vs. vestibular senseWhere your limbs are vs. balance and head position
Habituation vs. sensitizationResponse falls vs. response rises
UR vs. CRTriggered by the US vs. triggered by the CS
Generalization vs. discriminationSpreads to similar stimuli vs. only the exact CS
Negative reinforcement vs. punishmentBehavior goes up vs. behavior goes down
Ratio vs. intervalCounts responses vs. counts time
Learning vs. performanceWhat you know vs. what you choose to do