Exam 3 Study Guide
This guide covers two chapters. First, you will follow energy from the world into your senses, and see how the brain builds what you perceive. Then you will learn how experience changes behavior. Work one chapter at a time. Read the "what to know" part. Then cover the right side of each table and rebuild it from memory. Say the sequences out loud, in order. Finish each chapter with its ten self-test items. The cram sheet at the end puts it all on one page.
What this guide covers
- Chapter 5 · sensation and perception, transduction, thresholds and Weber's law, signal detection, the eye and color vision, the ear and pitch, the chemical and body senses, pain, Gestalt grouping, depth cues, and constancy.
- Chapter 6 · what counts as learning, habituation and sensitization, classical conditioning, the law of effect and operant conditioning, the four consequences, shaping, schedules of reinforcement, and observational learning.
Chapter 5Sensation & Perception
What to know
Start with the two big words. Sensation is your senses picking up energy from the world and turning it into nerve signals. Perception is your brain sorting those signals and giving them meaning. The same light can reach two people in the same way. Yet they can perceive it very differently.
Information flows two ways. Bottom-up processing builds from the raw signal. You use it most with something new. Top-down processing uses what you know and expect. It helps you read messy handwriting. Almost all perception mixes both.
Every sense starts with transduction. That means changing one kind of energy into nerve signals. Photoreceptors do it in the eye. Hair cells do it in the ear. Receptors in the skin do it for touch.
Now the limits. Psychophysics studies how physical energy relates to what we sense. Gustav Fechner founded it. The absolute threshold is the weakest stimulus you can detect half the time. The difference threshold, or JND, is the smallest change you can detect half the time. Weber's law says the JND is a set fraction of the start, not a set amount. A stimulus below the absolute threshold is subliminal. When a stimulus stays the same, you slowly stop noticing it. That is sensory adaptation.
Signal detection theory adds a second dial. Catching a faint signal depends on how keen your senses are. It also depends on your decision criterion, or how ready you are to say yes. Every answer falls into one of four boxes: a hit, a miss, a false alarm, or a correct rejection.
Vision begins with light. Its wavelength sets the color, and its strength sets the brightness. Light passes the cornea, which does most of the focusing. Then it goes through the pupil, sized by the iris. The lens fine-tunes the focus by changing shape, which is called accommodation. The image lands on the retina. There, rods and cones do transduction. Signals pass to bipolar cells, then ganglion cells, then out the optic nerve. Where the nerve leaves, there is a blind spot. The fovea gives the sharpest vision.
Color has two theories, and both are right. The trichromatic theory of Young and Helmholtz says three cone types respond to short, medium, and long wavelengths. Hering's opponent-process theory says color is handled later in pairs: red and green, blue and yellow, black and white. Afterimages come from those pairs.
Sound is waves of pressure. Frequency is heard as pitch, and amplitude is heard as loudness. The outer ear gathers sound to the eardrum. Three middle-ear bones make it stronger. The cochlea carries the wave along the basilar membrane, where hair cells bend. That bending is transduction. Place theory explains high pitches. Frequency theory explains low pitches. The volley principle covers the middle.
Taste has five basics: sweet, sour, salty, bitter, and umami. Smell skips the thalamus and reaches the limbic system fast, which ties scent to memory. Flavor is mostly smell. Pain is not a simple measure of damage. The gate-control theory of Melzack and Wall says a spinal gate can block pain or let it through. Kinesthesia tracks your limbs. The vestibular sense tracks balance through the semicircular canals.
Last comes organization. Gestalt psychologists said we see organized wholes. We split figure from ground. We group by proximity, similarity, continuity, closure, and common fate. Depth comes from binocular cues, like retinal disparity and convergence, and monocular cues, like relative size and motion parallax. Perceptual constancy keeps objects stable as their images change. A perceptual set lets what you expect shape what you see. Illusions show these rules at work.
- Sensation picks up. Perception makes meaning.
- Transduction is always the first step, at the receptor.
- Thresholds are defined at 50% detection.
- Weber's law: the JND is a fraction, not a fixed amount.
- Signal detection has two dials: sensitivity and criterion.
- Rods for dim light and gray. Cones for color and detail.
- Trichromatic at the cones. Opponent-process after them.
- Place theory for high pitch. Frequency theory for low pitch.
- Smell skips the thalamus. Pain has a spinal gate.
The four outcomes of signal detection
| The truth | You said yes | You said no |
|---|---|---|
| Signal there | Hit | Miss |
| No signal | False alarm | Correct rejection |
The two dials, drawn
Rods and cones
| Feature | Rods | Cones |
|---|---|---|
| Number | About 120 million | About 6 million |
| Where | Edges of the retina | Packed in the fovea |
| Light needed | Very little | Bright light |
| Color | No, grays only | Yes |
| Best for | Night and side vision | Daylight, color, fine detail |
The eye, drawn
Theories of pitch
| Theory | How pitch is coded | Best for |
|---|---|---|
| Place theory | Where the basilar membrane shakes most | High pitches |
| Frequency theory | Nerve fires at the same rate as the wave | Low pitches |
| Volley principle | Groups of neurons take turns firing | Middle pitches, above one neuron's limit |
The cochlea, uncoiled
The other senses
| Sense | Also called | Receptors are in | Remember |
|---|---|---|---|
| Taste | Gustation | Taste buds | Five basics, including umami |
| Smell | Olfaction | High in the nose | Skips the thalamus; about 400 receptor types |
| Touch | Somatosensation | Skin | Pressure, warmth, cold, pain |
| Pain | Nociception | Nociceptors | Gate-control theory |
| Body position | Kinesthesia | Muscles, tendons, joints | Touch your nose with eyes closed |
| Balance | Vestibular sense | Semicircular canals, otolith organs | Dizziness and motion sickness |
Gestalt rules and depth cues
| Rule or cue | Type | Everyday example |
|---|---|---|
| Figure-ground | Gestalt | Words standing out from the page |
| Proximity | Gestalt | Three clusters of dots |
| Similarity | Gestalt | Teams sorted by jersey color |
| Continuity | Gestalt | An X seen as two lines |
| Closure | Gestalt | A logo with gaps still reads as whole |
| Common fate | Gestalt | A flock moving as one |
| Retinal disparity | Binocular depth cue | Two eyes, two slightly different views |
| Convergence | Binocular depth cue | Eyes turn in for near things |
| Relative size, interposition | Monocular depth cue | Smaller seems farther; the blocker is nearer |
| Linear perspective | Monocular depth cue | Train tracks seem to meet |
| Motion parallax | Monocular depth cue | Fence posts rush by, hills creep |
Sequences, in order
The path of light through the eye.
- Cornea · bends the light the most.
- Pupil · lets light in; the iris sets its size.
- Lens · fine-tunes the focus by accommodation.
- Retina · rods and cones do transduction.
- Bipolar cells, then ganglion cells · pass the signal on.
- Optic nerve · carries it to the brain.
The path of sound through the ear.
- Pinna and ear canal · gather sound.
- Eardrum · vibrates.
- Malleus, incus, stapes · make the vibration stronger.
- Oval window and cochlea · a wave rolls through the fluid.
- Hair cells on the basilar membrane · bend, which is transduction.
- Auditory nerve · carries the signal to the brain.
How to reason through the question types
Question type 1 · a Weber's law number
You can just notice when 20 candles become 21. How many must you add to 80 candles to notice?
Step 1 · find the fraction1 added to 20 is 1/20, or 5%.
Step 2 · apply it to the new start5% of 80 is 4 candles.
Step 3 · check the trapIf you answered 1, you treated the JND as a fixed amount. Weber's law says it is a fraction.
Question type 2 · which signal detection box?
A lifeguard shouts "Swimmer in trouble!" but the swimmer was only waving.
Step 1 · what was true?No real signal. The swimmer was fine.
Step 2 · what did the person say?Yes, there is trouble.
Step 3 · cross themNo signal plus yes is a false alarm. A lifeguard should have a liberal criterion, because a miss costs far more.
Question type 3 · which color theory?
Step 1 · look for the clue word"Three cones," "color blindness," or "mixing red, green, and blue light" points to trichromatic.
Step 2 · look for the other clue"Afterimage," "pairs," or "no reddish green" points to opponent-process.
Step 3 · if asked which is rightBoth. They work at different stages.
- Swapping sensation and perception. Sensation picks up the signal. Perception gives it meaning.
- Mixing up the two thresholds. Absolute is noticing it at all. Difference is noticing a change.
- Treating the JND as a fixed amount. Weber's law makes it a fraction.
- Saying the lens does most of the focusing. The cornea does.
- Mixing up frequency and amplitude. Frequency is pitch. Amplitude is loudness.
- Giving place theory the low notes. Place handles high pitches. Frequency handles low ones.
- Believing the tongue map. Every part of the tongue senses all five tastes.
- Confusing kinesthesia with the vestibular sense. Kinesthesia is limb position. Vestibular is balance.
- Calling a monocular cue binocular. Only retinal disparity and convergence need two eyes.
Chapter 5 self-test · ten items
Chapter 6Learning
What to know
Learning is a fairly lasting change in behavior or knowledge that comes from experience. Both parts matter. Changes from maturation, from reflexes and instincts, or from fatigue and drugs do not count.
The simplest kind is non-associative learning. It has just one stimulus that repeats. In habituation, the response gets smaller. In sensitization, the response gets bigger after a strong or scary stimulus.
Associative learning links two events. It has two big forms. Classical conditioning links two stimuli. Operant conditioning links a behavior to its consequence.
Ivan Pavlov found classical conditioning while studying digestion in dogs. Food is the unconditioned stimulus (US). Drooling at food is the unconditioned response (UR). A metronome starts as a neutral stimulus. After pairing, it becomes a conditioned stimulus (CS). Drooling at it is the conditioned response (CR).
Five processes shape a conditioned response. Acquisition builds the link, best when the CS comes just before the US. Extinction fades it when the CS comes alone. Spontaneous recovery brings it back after a rest. Generalization spreads it to similar stimuli. Discrimination narrows it to the exact CS. Robert Rescorla showed the CS must truly predict the US. Watson and Rayner's 1920 Little Albert study showed fear conditioning and generalization in one baby. It had serious flaws and would not be allowed today.
Edward Thorndike watched cats escape puzzle boxes and stated the law of effect. Behaviors with pleasing results get stronger. B. F. Skinner built this into operant conditioning, using the operant chamber. Classical conditioning works on automatic responses. Operant conditioning works on voluntary behaviors.
Every consequence has two features. Reinforcement makes a behavior more likely. Punishment makes it less likely. Positive means something is added. Negative means something is taken away. So negative reinforcement is taking away something unpleasant to make a behavior grow. It is not punishment. Primary reinforcers meet body needs. Secondary reinforcers, like money and praise, work by being linked with them. Punishment shows what not to do, but not what to do instead.
Shaping builds a new behavior by rewarding successive approximations, or steps closer and closer to the goal. Continuous reinforcement rewards every response. It is learned fast but quits fast. Partial reinforcement rewards only some responses, and it lasts longer. That is the partial reinforcement effect.
There are four partial schedules. Ratio schedules count responses. Interval schedules count time. Each can be fixed or variable. Variable-ratio gives the highest, most stubborn responding. Fixed-interval gives a scallop that speeds up near the deadline.
Albert Bandura showed observational learning, or modeling. In his 1961 Bobo doll study, children copied an adult who attacked a doll, with no reward of their own. Seeing a model punished cut copying. Seeing a model rewarded added little. When every child was offered a reward, all groups did the acts well. So consequences change performance, not learning. Modeling needs attention, retention, reproduction, and motivation.
- Learning lasts and comes from experience.
- Habituation falls. Sensitization rises. Both use one stimulus.
- US and UR are unlearned. CS and CR are learned.
- Extinction holds learning back. It does not erase it.
- Classical works on automatic responses. Operant works on voluntary ones.
- Reinforcement always raises behavior. Punishment always lowers it.
- Positive adds. Negative removes. Neither means good or bad.
- Variable-ratio is the most stubborn schedule.
- Bandura: learning and performance are not the same.
The four parts of classical conditioning
| Term | Learned? | Pavlov's dog | Everyday example |
|---|---|---|---|
| Unconditioned stimulus (US) | No | Meat powder | Smell of baking bread |
| Unconditioned response (UR) | No | Drooling at the food | Mouth waters at the smell |
| Conditioned stimulus (CS) | Yes, once neutral | Metronome | The bakery's doorbell |
| Conditioned response (CR) | Yes | Drooling at the metronome | Mouth waters at the doorbell |
Classical conditioning, drawn
The four consequences
| Effect on behavior | Positive: add something | Negative: take something away |
|---|---|---|
| Reinforcement (goes up) | Positive reinforcement: a treat for sitting | Negative reinforcement: the buzzer stops when you buckle |
| Punishment (goes down) | Positive punishment: a scolding for texting in class | Negative punishment: losing phone time |
The four schedules
| Schedule | Reward comes | Pattern | Example |
|---|---|---|---|
| Fixed ratio (FR) | After a set number of responses | High rate, short pause after each reward | Buy ten, get one free |
| Variable ratio (VR) | After an unpredictable number | Highest, steadiest, hardest to extinguish | Slot machines |
| Fixed interval (FI) | First response after a set time | Scallop: slow, then fast near the deadline | Studying as an exam nears |
| Variable interval (VI) | First response after an unpredictable time | Slow and steady | Checking for a text |
Cumulative records, drawn
Sequences, in order
Classical conditioning over time.
- Acquisition · pair the CS just before the US until the CS alone causes the CR.
- Extinction · give the CS alone, again and again, and the CR fades.
- Spontaneous recovery · after a rest, the CR comes back for a while.
Shaping a lever press.
- Reward the rat for turning toward the lever.
- Then only for walking up to it.
- Then only for touching it.
- Then only for a full press.
Bandura's four steps of modeling.
- Attention · notice the model.
- Retention · remember what they did.
- Reproduction · be able to do it.
- Motivation · want to do it.
How to reason through the question types
Question type 1 · label the US, UR, CS, and CR
After getting sick from a fish taco, Ana feels queasy at the smell of fish tacos.
Step 1 · find what works with no learningThe illness causes nausea on its own. Illness is the US. Nausea from the illness is the UR.
Step 2 · find the signal that became meaningfulThe smell of fish tacos was neutral before. Now it is the CS.
Step 3 · name the learned reactionQueasiness at the smell is the CR. Same feeling as the UR, but a different trigger.
Question type 2 · which of the four consequences?
A driver gets a $200 fine for texting while driving and stops texting.
Step 1 · did the behavior go up or down?Down. So it is punishment.
Step 2 · was something added or taken away?Money was taken away. So it is negative.
Step 3 · put them togetherNegative punishment. Always decide up or down first. That stops the classic mix-up between negative reinforcement and punishment.
Question type 3 · which schedule?
Step 1 · responses or time?If doing more earns the reward sooner, it is ratio. If only waiting helps, it is interval.
Step 2 · predictable or not?A set number or set time is fixed. A changing one is variable.
Step 3 · check with the patternGambling-style persistence means VR. A rush near a deadline means FI.
- Calling negative reinforcement punishment. If the behavior goes up, it is reinforcement.
- Reading "positive" as good. Positive only means added.
- Labeling by behavior instead of trigger. Drooling can be a UR or a CR. The trigger decides.
- Thinking extinction erases learning. Spontaneous recovery shows it does not.
- Mixing habituation with extinction. Habituation is one unlearned stimulus. Extinction undoes a learned link.
- Counting maturation as learning. Growing up is not experience.
- Saying a slot machine is variable-interval. It pays by number of pulls, so it is variable-ratio.
- Assuming children who held back did not learn. Bandura's reward test showed they had learned.
Chapter 6 self-test · ten items
One pageCram sheet
Everything from Chapters 5 and 6 in one place. Cover the right column and rebuild each row from the left.
Numbers to know
| Quantity | Value | Note |
|---|---|---|
| Threshold definition | Detected 50% of the time | Both absolute and difference thresholds |
| Classic absolute threshold | A candle about 30 miles away on a dark night | Vision |
| Rods and cones | About 120 million rods, 6 million cones | Cones cluster in the fovea |
| Human hearing range | About 20 to 20,000 Hz | The top falls with age |
| One neuron's firing limit | About 1,000 times per second | Why the volley principle is needed |
| Smell receptor types | About 400 | Mixes code many odors |
| Basic tastes | Five | Sweet, sour, salty, bitter, umami |
| Pavlov's Nobel Prize | 1904 | For digestion research |
| Little Albert | 1920 | Watson and Rayner |
| Bobo doll | 1961 | Follow-up on consequences in 1965 |
People and what they gave us
| Person | What to say about them |
|---|---|
| Gustav Fechner | Founded psychophysics; the absolute threshold |
| Ernst Weber | Weber's law: the JND is a set fraction |
| Young and Helmholtz | Trichromatic theory of color |
| Ewald Hering | Opponent-process theory of color |
| Helmholtz | Place theory of pitch |
| Ernest Wever | The volley principle |
| Melzack and Wall | Gate-control theory of pain |
| Wertheimer, Koffka, Köhler | Gestalt psychology |
| Gibson and Walk | The visual cliff |
| Ivan Pavlov | Classical conditioning |
| Watson and Rayner | Little Albert; fear conditioning and generalization |
| Robert Rescorla | The CS must predict the US (contingency) |
| Edward Thorndike | Puzzle boxes; the law of effect |
| B. F. Skinner | Operant conditioning; the operant chamber; schedules |
| Albert Bandura | Bobo doll; observational learning; four steps |
Pairs people mix up
| Pair | How to tell them apart |
|---|---|
| Sensation vs. perception | Picking up vs. making meaning |
| Bottom-up vs. top-down | From the raw data vs. from what you expect |
| Absolute vs. difference threshold | Noticing it at all vs. noticing a change |
| Rods vs. cones | Dim light and gray vs. bright light, color, detail |
| Place vs. frequency theory | High pitch by location vs. low pitch by firing rate |
| Kinesthesia vs. vestibular sense | Where your limbs are vs. balance and head position |
| Habituation vs. sensitization | Response falls vs. response rises |
| UR vs. CR | Triggered by the US vs. triggered by the CS |
| Generalization vs. discrimination | Spreads to similar stimuli vs. only the exact CS |
| Negative reinforcement vs. punishment | Behavior goes up vs. behavior goes down |
| Ratio vs. interval | Counts responses vs. counts time |
| Learning vs. performance | What you know vs. what you choose to do |