← Chapter 3
College Algebra · Chapter 3

Reading the Plane

Two number lines crossed at right angles turn every pair of numbers into a place. That is the whole invention. Slide a point around and watch it walk, tap the four quadrants to see why their signs are what they are, then step through finding where a graph crosses each axis.

The coordinate plane

The sign map

Why counterclockwise? Quadrant I is the corner where both coordinates are positive — the corner you meet first walking right and up. From there the numbering turns counterclockwise, so each step flips exactly one sign at a time.
(3, 2)Quadrant I
First coordinate — x — run3
−6 left06 right
Second coordinate — y — rise2
−6 down06 up
Or jump to a point worth seeing
The order is not negotiable. An ordered pair is written (x, y): the first number is the horizontal move, the second is the vertical one. Alphabetical order — x before y — is the only reminder you need. Coordinates do not have to be whole numbers; (1.5, −2.75) is a perfectly ordinary point.
The trap. A point sitting on an axis is in no quadrant at all. The quadrants are the four open blocks; the axes are the fences between them, and a fence belongs to neither field. So (0, −4) is not in Quadrant IV — it is on the y-axis. Likewise (−5, 0) is on the x-axis, not in Quadrant III.