📖 Contents Chapter 9 · Quadratic Equations
College Algebra · Chapter 9

Quadratic Equations & Functions

A quadratic is any equation or function in which the highest power of the variable is 2 — x2 shows up, and nothing higher. That one extra power changes everything: instead of a straight line you get a graceful U-shaped curve, and instead of one answer you usually get two. This chapter gives you four reliable tools — factoring, the square root property, completing the square, and the quadratic formula — and shows you exactly when to reach for each one. Then we graph these functions so you can see what the two answers mean, and finally we point the whole toolkit at real problems: how high a ball goes, how big a garden can be, and where profit peaks. Every example here is worked out line by line, with the arithmetic showing, because the steps are where quadratics are won or lost.

By the end of this chapter you can

  • Recognize a quadratic equation and write it in standard form ax2 + bx + c = 0.
  • State and apply the zero product property to solve quadratics by factoring.
  • Solve equations of the form (x − h)2 = k using the square root property, remembering the ±.
  • Solve any quadratic by completing the square, including when the leading coefficient is not 1.
  • Apply the quadratic formula correctly and use the discriminant to predict the number and type of solutions.
  • Graph a quadratic function by finding its vertex, axis of symmetry, intercepts, and direction of opening.
  • Convert between standard form and vertex form, f(x) = a(x − h)2 + k.
  • Set up and solve applied problems involving projectile height, area, and maximum or minimum values — and reject solutions that make no physical sense.

Section 1Solving by factoring

Diagram illustrating the zero product property: if a product equals zero, one of the factors must be zero
Reference. The zero product property — if a product of factors equals zero, at least one factor must itself be zero. Source and licence: see the figure credits

What makes an equation quadratic

A quadratic equation is one that can be written as ax2 + bx + c = 0, where a, b, and c are numbers and a ≠ 0. That last condition matters: if a were 0 the x2 term would vanish and you would be back to a linear equation. The number a is called the leading coefficient, b is the linear coefficient, and c is the constant term. Writing an equation in this order, with everything on one side and 0 on the other, is called putting it in standard form, and almost every technique in this chapter assumes you have done that first.

Here is the single most important idea in the whole section. If two numbers multiply to give zero, then at least one of them had to be zero — there is no other way to land on zero. Written formally, this is the zero product property: if A · B = 0, then A = 0 or B = 0 (or both). Nothing like this is true for any other number. If A · B = 12, you learn almost nothing about A and B individually. Zero is special, and that specialness is what lets factoring solve equations.

The method, worked all the way through

The plan is always the same four moves: get 0 alone on one side, factor the other side completely, set each factor equal to zero, and solve those small equations. Let us do x2 + 5x = 24 slowly.

Step 1 — standard form. Subtract 24 from both sides so the right side becomes 0.
x2 + 5x − 24 = 0

Step 2 — factor. Since the leading coefficient is 1, we need two numbers that multiply to −24 and add to 5. Run the pairs: 1 and −24 add to −23; 2 and −12 add to −10; 3 and −8 add to −5; 8 and −3 add to 5. That last pair works.
(x + 8)(x − 3) = 0

Step 3 — zero product property. The product is zero, so one of the two factors is zero.
x + 8 = 0   or   x − 3 = 0

Step 4 — solve each. x = −8  or  x = 3.

Step 5 — check both. For x = −8: (−8)2 + 5(−8) = 64 − 40 = 24. ✓ For x = 3: 32 + 5(3) = 9 + 15 = 24. ✓ Both work, so the solution set is {−8, 3}.

Three variations you will meet constantly

A common factor first. Solve 2x2 = 8x. Move everything left: 2x2 − 8x = 0. Factor out 2x: 2x(x − 4) = 0. So 2x = 0 or x − 4 = 0, giving x = 0 or x = 4. Check: 2(0)2 = 0 and 8(0) = 0 ✓; 2(4)2 = 32 and 8(4) = 32 ✓. Notice the temptation to divide both sides of 2x2 = 8x by x at the start. Never do that. Dividing by x silently assumes x ≠ 0 and throws away the perfectly good solution x = 0. The danger runs in the other direction too: multiplying both sides by a variable expression — the usual move for clearing a denominator such as (1)/(x − 2), where the excluded value is x = 2 — can manufacture a solution that the original equation never had. Both hazards have the same cure. Any step that is not reversible obliges you to substitute every candidate back into the original equation before you call it a solution, which is why every example in this chapter ends with a check.

A leading coefficient that is not 1. Solve 6x2 − 7x − 3 = 0. Use the ac-method: multiply a · c = 6(−3) = −18, then find two numbers that multiply to −18 and add to b = −7. Those are −9 and 2, since (−9)(2) = −18 and −9 + 2 = −7. Split the middle term and group:
6x2 − 9x + 2x − 3 = 0
3x(2x − 3) + 1(2x − 3) = 0
(2x − 3)(3x + 1) = 0
So 2x − 3 = 0 giving x = (3)/(2), or 3x + 1 = 0 giving x = −(1)/(3). Check x = (3)/(2): 6 · (9)/(4) − 7 · (3)/(2) − 3 = (54)/(4) − (21)/(2) − 3 = 13.5 − 10.5 − 3 = 0 ✓. Check x = −(1)/(3): 6 · (1)/(9) − 7(−(1)/(3)) − 3 = (2)/(3) + (7)/(3) − 3 = (9)/(3) − 3 = 0 ✓.

A repeated solution. Solve x2 − 6x + 9 = 0. This factors as (x − 3)(x − 3) = 0, or (x − 3)2 = 0. Both factors give the same answer, x = 3. We call this a double root or repeated root. There is genuinely only one solution, and Section 4 will show you what that looks like on a graph.

PatternRecognize it byFactored formWorked example
Common factorEvery term shares a factorx(ax + b)2x2 − 8x = 2x(x − 4)
Difference of squaresTwo perfect squares, subtracted(x − k)(x + k)x2 − 25 = (x − 5)(x + 5)
Trinomial, a = 1Leading coefficient is 1(x + m)(x + n), mn = c, m + n = bx2 + 5x − 24 = (x + 8)(x − 3)
Trinomial, a ≠ 1Leading coefficient other than 1Split bx using two numbers with product ac, then group6x2 − 7x − 3 = (2x − 3)(3x + 1)
Perfect square trinomialFirst and last terms are squares; middle is twice their roots(x ± k)2x2 − 6x + 9 = (x − 3)2
Sum of squaresTwo perfect squares, addedDoes not factor over the real numbersx2 + 25 stays as it is
The zero on the right side is not optional. Students often see (x + 2)(x − 5) = 18 and write x + 2 = 18. That is wrong, because two numbers can multiply to 18 in infinitely many ways. Multiply out first: x2 − 3x − 10 = 18, then subtract 18 to get x2 − 3x − 28 = 0, which factors as (x − 7)(x + 4) = 0, so x = 7 or x = −4. The zero product property only works against a zero.
Interactive A worked-step walkthrough of the zero product property across five quadratics, with a live graph that draws each factor as its own line and a draggable x proving the product can only reach zero when a factor does. Open full ↑
Key points
  • A quadratic equation can be written ax2 + bx + c = 0 with a ≠ 0.
  • The zero product property: if A · B = 0, then A = 0 or B = 0 — and it works only when the other side is zero.
  • Procedure: standard form → factor completely → set each factor to 0 → solve → check.
  • Never divide both sides by a variable — you lose the solution x = 0. Factoring is fast, but only some quadratics factor, so Sections 2 and 3 cover the rest.

Section 2Square root property and completing the square

Geometric illustration of completing the square, showing a square built up from area pieces
Reference. Completing the square, seen as area — the missing corner piece is exactly what turns the shape into a perfect square. Source and licence: see the figure credits

The square root property, and why ± appears

Suppose x2 = 49. Most people answer 7 instantly, and they are half right. Both 7 and −7 square to 49, so there are two solutions. The square root property says: if x2 = k, then x = ±√k. The ± symbol is shorthand for "both the positive and the negative version," and forgetting it is the single most common error in this section. If k < 0 there is no real solution at all, because no real number squares to a negative.

This property is powerful because it applies to a whole squared expression, not just to a lone x. Solve (x − 3)2 = 49 step by step:

Step 1. Apply the square root property to the whole quantity in parentheses.
x − 3 = ±√49 = ±7

Step 2. Split into two equations and solve each.
x − 3 = 7 → x = 10   and   x − 3 = −7 → x = −4

Step 3 — check. (10 − 3)2 = 72 = 49 ✓. (−4 − 3)2 = (−7)2 = 49 ✓.

One more, with the squared term buried. Solve 2(x + 5)2 − 18 = 0. Add 18 to both sides: 2(x + 5)2 = 18. Divide both sides by 2: (x + 5)2 = 9. Now take square roots: x + 5 = ±3. So x = −5 + 3 = −2, or x = −5 − 3 = −8. Check x = −2: 2(3)2 − 18 = 18 − 18 = 0 ✓. Check x = −8: 2(−3)2 − 18 = 18 − 18 = 0 ✓. If the square root is not a whole number, simplify it: x2 = 12 gives x = ±√12 = ±2√3, and that exact form is the preferred answer.

Completing the square: manufacturing a perfect square

The square root property is wonderful — but only when the equation already contains a perfect square. Completing the square is the technique that forces one to appear. The idea rests on a pattern worth memorizing: x2 + 2kx + k2 = (x + k)2. Read it backwards and it tells you what to add: take the coefficient of x, cut it in half, square that, and add it. That is the whole trick.

Solve x2 + 6x − 7 = 0 by completing the square.

Step 1 — isolate the variable terms. Add 7 to both sides.
x2 + 6x = 7

Step 2 — find the magic number. The coefficient of x is 6. Half of 6 is 3. Three squared is 9.

Step 3 — add it to both sides. This keeps the equation balanced.
x2 + 6x + 9 = 7 + 9
x2 + 6x + 9 = 16

Step 4 — write the left side as a square. It is (x + 3)2, using the same 3 from Step 2.
(x + 3)2 = 16

Step 5 — square root property.
x + 3 = ±4

Step 6 — solve and check. x = −3 + 4 = 1, or x = −3 − 4 = −7. Check x = 1: 1 + 6 − 7 = 0 ✓. Check x = −7: 49 − 42 − 7 = 0 ✓.

When the leading coefficient is not 1

The halve-and-square rule assumes the x2 term has a coefficient of 1, so if it does not, divide the whole equation by that coefficient first. Solve 2x2 − 12x + 10 = 0.

Step 1 — divide every term by 2.
x2 − 6x + 5 = 0

Step 2 — move the constant. Subtract 5.
x2 − 6x = −5

Step 3 — halve and square. Half of −6 is −3; (−3)2 = 9. Add 9 to both sides.
x2 − 6x + 9 = −5 + 9 = 4

Step 4 — factor and solve.
(x − 3)2 = 4 → x − 3 = ±2 → x = 5 or x = 1

Step 5 — check in the original equation. For x = 5: 2(25) − 12(5) + 10 = 50 − 60 + 10 = 0 ✓. For x = 1: 2(1) − 12(1) + 10 = 2 − 12 + 10 = 0 ✓.

Completing the square also handles equations that will not factor at all. Solve x2 + 4x − 6 = 0. Move the constant: x2 + 4x = 6. Half of 4 is 2, and 22 = 4, so add 4 to both sides: x2 + 4x + 4 = 10, which is (x + 2)2 = 10. Then x + 2 = ±√10, so x = −2 ± √10. Numerically √10 ≈ 3.162, so the solutions are about 1.162 and −5.162 — nowhere near the tidy integers factoring would have needed. Leave the exact answer as −2 ± √10.

StepWhat you doOn x2 − 6x + 5 = 0Why
1Make the leading coefficient 1Already 1The halve-and-square rule needs it
2Move the constant to the rightx2 − 6x = −5Clears room for the new constant
3Halve b, then square it(−6)/(2) = −3; (−3)2 = 9This is the missing corner of the square
4Add that number to both sidesx2 − 6x + 9 = 4Balance must be preserved
5Factor the left as (x + b/2)2(x − 3)2 = 4That was the point of the whole thing
6Square root property, with ±x − 3 = ±2Two square roots, always
7Solve and checkx = 5 or x = 1Catch arithmetic slips
Add to both sides, or the equation is no longer true. Completing the square is the one place where you deliberately add a number out of nowhere — and it is legal only because you add it to both sides. If you write x2 + 6x = 7 and then x2 + 6x + 9 = 7, you have changed the problem. Say the words out loud as you write: "add nine to both sides."
Interactive Lay x² + bx out as an area, cut the strip in half, and watch the empty corner appear as the constant (b/2)² — then step through five worked equations solved by completing the square. Open full ↑
Key points
  • Square root property: x2 = k gives x = ±√k. The ± is mandatory; if k < 0 there is no real solution.
  • It applies to any squared expression: (x − h)2 = k gives x = h ± √k.
  • Completing the square: divide by a, move c, add ((b)/(2))2 — half of the x-coefficient, squared — to both sides, factor, then take roots.
  • This method works on every quadratic, factorable or not, and it is where the quadratic formula comes from.

Section 3The quadratic formula

Graphs showing how the discriminant determines whether a parabola crosses the x-axis twice, once, or not at all
Reference. The discriminant in pictures — positive, zero, and negative values correspond to two, one, and no real solutions. Source and licence: see the figure credits

One formula that solves every quadratic

If you complete the square on the general equation ax2 + bx + c = 0 instead of on a specific one, you get a result that works forever. That result is the quadratic formula:

x = (−b ± √(b2 − 4ac))/(2a)

Two things to say about it before we use it. First, it requires standard form. You must have ax2 + bx + c = 0 before you can read off a, b, and c — there is no way to identify the coefficients otherwise. Second, the whole numerator sits over 2a, not just the radical. Dividing only part of the numerator is the classic mistake, and it produces answers that fail every check.

A full worked example

Solve 2x2 + 5x − 3 = 0.

Step 1 — identify the coefficients. The equation is already in standard form, so a = 2, b = 5, c = −3. Carry the sign of c with it.

Step 2 — compute the part under the radical.
b2 − 4ac = (5)2 − 4(2)(−3) = 25 − (−24) = 25 + 24 = 49

Step 3 — substitute into the formula.
x = (−5 ± √49)/(2 · 2) = (−5 ± 7)/(4)

Step 4 — split the ± into two arithmetic problems.
x = (−5 + 7)/(4) = (2)/(4) = (1)/(2)   and   x = (−5 − 7)/(4) = (−12)/(4) = −3

Step 5 — check. For x = (1)/(2): 2 · (1)/(4) + 5 · (1)/(2) − 3 = 0.5 + 2.5 − 3 = 0 ✓. For x = −3: 2(9) + 5(−3) − 3 = 18 − 15 − 3 = 0 ✓.

Now one that is not already in standard form, and where b is negative. Solve 3x2 = 5x + 2. Subtract 5x and 2 from both sides: 3x2 − 5x − 2 = 0, so a = 3, b = −5, c = −2. Then b2 − 4ac = 25 − 4(3)(−2) = 25 + 24 = 49, and −b = −(−5) = +5. So x = (5 ± 7)/(6). That gives x = (12)/(6) = 2 or x = (−2)/(6) = −(1)/(3). Check x = 2: 3(4) = 12 and 5(2) + 2 = 12 ✓. Check x = −(1)/(3): 3 · (1)/(9) = (1)/(3), and 5(−(1)/(3)) + 2 = −(5)/(3) + (6)/(3) = (1)/(3) ✓.

And one with an irrational answer. Solve 3x2 − 6x + 2 = 0, where a = 3, b = −6, c = 2. Then b2 − 4ac = 36 − 4(3)(2) = 36 − 24 = 12, so x = (6 ± √12)/(6). Simplify √12 = 2√3, giving x = (6 ± 2√3)/(6). Factor 2 from the numerator and cancel: x = (3 ± √3)/(3). Since √3 ≈ 1.732, the solutions are about (4.732)/(3) ≈ 1.577 and (1.268)/(3) ≈ 0.423.

The discriminant: a preview of the answer

The expression under the radical, b2 − 4ac, is called the discriminant. Its sign alone tells you how many real solutions to expect, before you finish any arithmetic. If it is positive, the ± produces two different numbers. If it is exactly zero, the ± adds and subtracts nothing, so both branches collapse to the single value −b/(2a). If it is negative, you are being asked for the square root of a negative number, and there is no real solution.

Two quick reads. For x2 + x + 3 = 0: b2 − 4ac = 1 − 4(1)(3) = 1 − 12 = −11, which is negative, so there are no real solutions — stop, do not waste effort. For 4x2 − 12x + 9 = 0: b2 − 4ac = 144 − 4(4)(9) = 144 − 144 = 0, so there is exactly one solution, x = −(−12)/(2 · 4) = (12)/(8) = (3)/(2). Sure enough, 4x2 − 12x + 9 = (2x − 3)2.

Discriminant b2 − 4acNumber of real solutionsType of solutionsGraph crosses the x-axisExample
Positive, perfect squareTwoRational — it would have factoredTwice2x2 + 5x − 3 = 0 (49)
Positive, not a perfect squareTwoIrrational, containing a radicalTwice3x2 − 6x + 2 = 0 (12)
Exactly zeroOne (a double root)RationalTouches once at the vertex4x2 − 12x + 9 = 0 (0)
NegativeNone in the real numbersTwo complex (non-real)Neverx2 + x + 3 = 0 (−11)
−b means "the opposite of b," not "a negative number." When b = −5, the formula starts with −(−5) = +5. Write the substitution with parentheses around every coefficient — (−5)2, 4(3)(−2) — and the sign errors that cause most wrong answers simply stop happening.
Interactive Drag the coefficients a, b, and c and watch b² − 4ac predict, before you solve anything, whether the parabola crosses the x-axis twice, rests on it once, or misses it entirely — with the discriminant derived from completing the square and five worked cases including the a = 0 trap. Open full ↑
Key points
  • Quadratic formula: x = (−b ± √(b2 − 4ac))/(2a), valid for every quadratic with a ≠ 0.
  • Put the equation in standard form first, read off a, b, c with their signs, and divide the entire numerator by 2a.
  • The discriminant b2 − 4ac predicts the outcome: positive → two real, zero → one real, negative → none real.
  • Simplify radicals and reduce fractions; give exact answers unless a decimal is requested.

Section 4Graphing quadratic functions

Graph of a quadratic function showing the parabola with its vertex and x-intercepts on a coordinate plane
Reference. A quadratic function graphed on the coordinate plane — the U-shaped parabola, its vertex, and its x-intercepts. Source and licence: see the figure credits

Shape, direction, and the vertex

A quadratic function is f(x) = ax2 + bx + c with a ≠ 0, and its graph is always a parabola — a symmetric U-shaped curve. Three facts about a tell you the picture before you plot a single point. If a > 0 the parabola opens upward and its lowest point is a minimum. If a < 0 it opens downward and its highest point is a maximum. And the size of |a| controls the width: |a| larger than 1 makes it narrower and steeper, while |a| between 0 and 1 makes it wider and flatter.

The turning point is the vertex. The vertical line through it is the axis of symmetry, and the parabola is a perfect mirror image across that line. Both come from one formula:

axis of symmetry: x = −(b)/(2a)   ·   vertex: (−(b)/(2a), f(−(b)/(2a)))

In words: compute x = −b/(2a) to get the x-coordinate, then plug that number back into the function to get the y-coordinate. The y-intercept is always easy — set x = 0 and you get (0, c). The x-intercepts, also called the roots or zeros, are wherever f(x) = 0, which is exactly the equation-solving you did in Sections 1 through 3. The discriminant now has a visual meaning: two real solutions means the parabola crosses the x-axis twice, one means it just touches at the vertex, and none means it floats entirely above or below the axis.

An upward parabola, worked completely

Graph f(x) = x2 − 6x + 5.

Step 1 — direction. a = 1, which is positive, so the parabola opens upward and has a minimum.

Step 2 — axis of symmetry. x = −(b)/(2a) = −(−6)/(2 · 1) = (6)/(2) = 3. The axis is the vertical line x = 3.

Step 3 — vertex. Substitute x = 3 back in: f(3) = (3)2 − 6(3) + 5 = 9 − 18 + 5 = −4. The vertex is (3, −4), and −4 is the minimum value of the function.

Step 4 — y-intercept. f(0) = 0 − 0 + 5 = 5, so the graph passes through (0, 5).

Step 5 — x-intercepts. Set the function equal to zero: x2 − 6x + 5 = 0, which factors as (x − 1)(x − 5) = 0, so x = 1 and x = 5. The intercepts are (1, 0) and (5, 0). Notice they sit symmetrically around x = 3, one two units left and one two units right — a free accuracy check.

Step 6 — use symmetry for one more point. Since (0, 5) is three units left of the axis, its mirror image three units right is (6, 5). Verify: f(6) = 36 − 36 + 5 = 5 ✓. Plot (3, −4), (1, 0), (5, 0), (0, 5), (6, 5) and draw a smooth U through them.

Vertex form, and a downward parabola

Vertex form is f(x) = a(x − h)2 + k, and it hands you the vertex directly: it is (h, k), with axis of symmetry x = h. Watch the sign — in f(x) = 2(x + 3)2 − 7, the h is −3, not 3, because x + 3 is x − (−3). You convert to vertex form by completing the square. For our example: x2 − 6x + 5 = (x2 − 6x + 9) − 9 + 5 = (x − 3)2 − 4. The vertex (3, −4) is now readable at a glance, matching Step 3 above.

Now graph g(x) = −2x2 + 8x − 5. Here a = −2, so it opens downward and is narrower than a basic parabola. Axis: x = −(8)/(2(−2)) = −(8)/(−4) = 2. Vertex: g(2) = −2(2)2 + 8(2) − 5 = −2(4) + 16 − 5 = −8 + 16 − 5 = 3, so the vertex is (2, 3) and the maximum value is 3. The y-intercept is (0, −5). For x-intercepts, solve −2x2 + 8x − 5 = 0; multiply through by −1 to get 2x2 − 8x + 5 = 0, whose discriminant is 64 − 4(2)(5) = 64 − 40 = 24. So x = (8 ± √24)/(4) = (8 ± 2√6)/(4) = (4 ± √6)/(2). With √6 ≈ 2.449, the intercepts are near x ≈ 3.22 and x ≈ 0.78. In vertex form: −2x2 + 8x − 5 = −2(x2 − 4x) − 5 = −2(x2 − 4x + 4) + 8 − 5 = −2(x − 2)2 + 3, confirming the vertex (2, 3).

FeatureHow to find itf(x) = x2 − 6x + 5g(x) = −2x2 + 8x − 5
DirectionSign of aa = 1 > 0 → opens upa = −2 < 0 → opens down
Axis of symmetryx = −b/(2a)x = 3x = 2
VertexPlug the axis value into the function(3, −4)(2, 3)
Min or max valueThe y-coordinate of the vertexMinimum −4Maximum 3
y-interceptSet x = 0; it is (0, c)(0, 5)(0, −5)
x-interceptsSolve f(x) = 0(1, 0) and (5, 0)((4 ± √6)/(2), 0)
Vertex formComplete the square(x − 3)2 − 4−2(x − 2)2 + 3
Domain / rangeDomain always all realsRange y ≥ −4Range y ≤ 3
The vertex formula has a minus sign built in — use it. For f(x) = x2 − 6x + 5, b is −6, so −b/(2a) = −(−6)/2 = +3, not −3. A quick sanity check: the vertex must sit exactly halfway between the two x-intercepts. Here 1 and 5 average to (1 + 5)/(2) = 3. If your axis is not the average of your roots, something went wrong.
Interactive Drag a, h, and k in vertex form and watch the vertex, axis of symmetry, and direction of opening respond on a live graph — then step through four parabolas graphed out in full, from reading vertex form to completing the square. Open full ↑
Key points
  • The graph of f(x) = ax2 + bx + c is a parabola; a > 0 opens up (minimum), a < 0 opens down (maximum).
  • Axis of symmetry: x = −b/(2a); the vertex is that x together with f of that x.
  • The y-intercept is (0, c); the x-intercepts are the real solutions of f(x) = 0.
  • Vertex form a(x − h)2 + k displays the vertex (h, k) immediately; get there by completing the square. The domain is always all real numbers, and the range is y ≥ k opening up or y ≤ k opening down.

Section 5Applications

The parabolic path of an object in free fall under gravity
Reference. Free fall traces a parabola — the reason projectile height is modeled by a quadratic function of time. Source and licence: see the figure credits

Projectile height

Anything thrown, launched, or dropped near the earth's surface follows a quadratic height model, because gravity supplies a constant acceleration. In feet and seconds the standard model is h(t) = −16t2 + v0t + h0, where t is time in seconds, v0 is the initial upward velocity in feet per second, and h0 is the starting height in feet. The −16 is half of gravity's acceleration and never changes; it is negative, so the parabola opens downward, which is why every throw has a highest point.

A ball is thrown upward from a 6-foot-high platform at 64 feet per second, so h(t) = −16t2 + 64t + 6.

Question A — when does it reach its maximum height, and how high is that? The maximum is at the vertex. t = −(b)/(2a) = −(64)/(2(−16)) = −(64)/(−32) = 2 seconds. Then h(2) = −16(2)2 + 64(2) + 6 = −16(4) + 128 + 6 = −64 + 128 + 6 = 70 feet. It peaks at 70 feet, 2 seconds after release.

Question B — when is the ball 54 feet high? Set h(t) = 54 and solve.
−16t2 + 64t + 6 = 54
−16t2 + 64t − 48 = 0
Divide every term by −16: t2 − 4t + 3 = 0
(t − 1)(t − 3) = 0, so t = 1 or t = 3.
Both answers are real and both are meaningful: the ball passes 54 feet on the way up at 1 second and again on the way down at 3 seconds. Check: h(1) = −16 + 64 + 6 = 54 ✓ and h(3) = −16(9) + 192 + 6 = −144 + 198 = 54 ✓.

Question C — when does it hit the ground? Ground level is h = 0, so −16t2 + 64t + 6 = 0. Multiply by −1: 16t2 − 64t − 6 = 0, then divide by 2: 8t2 − 32t − 3 = 0. This will not factor, so use the formula with a = 8, b = −32, c = −3. The discriminant is (−32)2 − 4(8)(−3) = 1024 + 96 = 1120, and √1120 ≈ 33.47. So t = (32 ± 33.47)/(16), giving t ≈ (65.47)/(16) ≈ 4.09 or t ≈ (−1.47)/(16) ≈ −0.09. Reject the negative root — time cannot run backwards from the moment of release. The ball lands about 4.09 seconds after it is thrown.

Area problems

Area is length times width, and when one dimension is described in terms of the other, that product becomes a quadratic. A gardener has 60 feet of fencing and wants a rectangular plot against the flat side of a barn, so fencing is needed on only three sides.

Step 1 — name a variable and write both dimensions. Let x be the width of each of the two sides perpendicular to the barn. Those use 2x feet of fence, so the side parallel to the barn is 60 − 2x feet.

Step 2 — write the area function and note its restrictions.
A(x) = x(60 − 2x) = −2x2 + 60x
Both dimensions must be positive, so x > 0 and 60 − 2x > 0. Solve that second inequality one step at a time: subtract 60 from both sides to get −2x > −60, then divide both sides by −2. Here the rule that catches everyone applies — multiplying or dividing an inequality by a negative number reverses the inequality sign — so the result is x < 30, not x > 30. (Sanity check with a number: x = 40 would make 60 − 2x = −20, a negative side length, so 40 had better fail the inequality — and it does.) The sensible domain is 0 < x < 30.

Step 3 — find the largest possible area. Since a = −2 < 0, the vertex is a maximum. x = −(60)/(2(−2)) = −(60)/(−4) = 15. Then A(15) = 15(60 − 30) = 15(30) = 450. The biggest plot is 15 feet by 30 feet, with an area of 450 square feet. Fence check: 15 + 15 + 30 = 60 ✓.

Step 4 — a different question: which widths give exactly 400 square feet?
−2x2 + 60x = 400
−2x2 + 60x − 400 = 0
Divide by −2: x2 − 30x + 200 = 0
(x − 10)(x − 20) = 0, so x = 10 or x = 20.
Both fall inside 0 < x < 30, so both are genuine answers: a 10 by 40 plot (10 · 40 = 400 ✓) or a 20 by 20 plot (20 · 20 = 400 ✓). Two shapes, same area.

Maximum and minimum in business

Revenue is price times quantity sold, and since raising the price usually lowers the quantity, revenue is quadratic. A shop currently sells 80 units per week at $15 each. Market research says every $1 increase in price will cost 4 sales per week.

Step 1 — define the variable. Let x be the number of $1 increases. Then the price is 15 + x dollars and the quantity sold is 80 − 4x units.

Step 2 — build the revenue function and expand.
R(x) = (15 + x)(80 − 4x) = 1200 − 60x + 80x − 4x2 = −4x2 + 20x + 1200

Step 3 — locate the vertex. Because a = −4 < 0, the vertex is a maximum. x = −(20)/(2(−4)) = −(20)/(−8) = 2.5.

Step 4 — translate the answer back into the story. Price = 15 + 2.5 = $17.50. Quantity = 80 − 4(2.5) = 80 − 10 = 70 units. Maximum revenue = R(2.5) = −4(2.5)2 + 20(2.5) + 1200 = −4(6.25) + 50 + 1200 = −25 + 1250 = $1225. Direct check: 17.50 · 70 = $1225 ✓. Notice the question asked for a price, not for x — answering "2.5" would be an incomplete answer.

Question being askedWhat to doRestriction to apply
Highest or lowest valueFind the vertex; the y-coordinate is the extreme valueConfirm the sign of a matches max vs. min
When does it reach a given height or amountSet the function equal to that number and solveExpect two times — often both are valid
When does it hit the ground / reach zeroSet the function equal to 0 and solveDiscard negative time
Dimensions giving a specified areaWrite area as a product, expand, set equal, solveDiscard negative or zero lengths
Best price for maximum revenueRevenue = price × quantity; find the vertexConvert x back into the quantity actually requested
Algebra gives you two answers; the story decides how many you keep. A quadratic does not know that time cannot be negative or that a garden cannot have a width of −7 feet. After you solve, always test each answer against the situation: is it in the domain, does it produce positive dimensions, does it happen after the launch? Then state your answer in the units of the question — feet, seconds, dollars — not as a bare number.
Interactive Launch an object with sliders for speed and starting height, watch the height-versus-time parabola build and animate in real time, and find its maximum height from the vertex and its landing time from the positive zero — with four problems worked out one algebraic step at a time. Open full ↑
Key points
  • Projectile height in feet and seconds: h(t) = −16t2 + v0t + h0; it opens downward, so the vertex is the peak.
  • Maximum or minimum questions are vertex questions: t or x = −b/(2a), then substitute back for the value.
  • "When is it at height H?" is an equation question: set the function equal to H and solve, usually getting two times. Area problems become quadratic when one dimension is written in terms of the other.
  • Reject solutions that do not fit the situation — negative time, negative length, values outside the domain — and answer in the units asked for.

The chapter in one breath

  • A quadratic equation is ax2 + bx + c = 0 with a ≠ 0; nearly every method starts by putting it in that standard form.
  • The zero product property turns a factored equation into simple linear ones — but only when the other side is exactly zero.
  • The square root property solves anything of the form (x − h)2 = k, and the ± is not optional.
  • Completing the square manufactures that perfect square: divide by a, move c, add ((b)/(2))2 — half of b, then squared — to both sides (for b = 6 that is 9, not 18).
  • The quadratic formula x = (−b ± √(b2 − 4ac))/(2a) always works; the discriminant predicts two, one, or no real solutions.
  • Every quadratic function graphs as a parabola: direction from the sign of a, axis of symmetry at x = −b/(2a), vertex there, y-intercept at (0, c), x-intercepts where f(x) = 0.
  • Vertex form a(x − h)2 + k shows the vertex (h, k) at a glance and comes from completing the square.
  • Applications reduce to two questions: a vertex question (how high, how large, how much) or an equation question (when, what dimensions) — and you must discard answers the situation forbids.

ReferenceWords worth knowing

A quick reference for the vocabulary in this chapter. Skim it now to prime yourself, then come back whenever a word slows you down mid-problem.

Axis of symmetry
The vertical line x = −b/(2a) that splits a parabola into two mirror-image halves; it passes through the vertex.
Completing the square
Adding ((b)/(2))2 to both sides of x2 + bx = d so the left side becomes a perfect square trinomial that can be solved with the square root property.
Discriminant
The expression b2 − 4ac under the radical of the quadratic formula; its sign reveals the number and type of solutions.
Double root
A solution that occurs twice because both factors are identical, as in (x − 3)2 = 0; the graph touches the x-axis at the vertex without crossing.
Excluded value
A number that a variable is not permitted to take because it would make a denominator zero or otherwise break the expression; excluded values must be stated before solving and can never appear in a final answer.
Extraneous solution
A value that satisfies a transformed equation but not the original one, produced by a step that is not reversible — squaring both sides, or multiplying through by a variable expression. It is not the same thing as a root rejected for physical reasons, such as a negative time: that root genuinely satisfies the equation and is discarded only because it falls outside the model's domain. Catch both by substituting every candidate back into the original equation and then back into the situation.
Factoring
Rewriting an expression as a product of simpler expressions, which then lets the zero product property finish the job.
Greatest common factor (GCF)
The largest factor shared by every term; always pull it out before attempting any other factoring pattern.
Leading coefficient
The number a multiplying x2; it must not be 0, and its sign decides whether the parabola opens up or down.
Maximum value
The largest output of a quadratic function, equal to the y-coordinate of the vertex when a < 0.
Minimum value
The smallest output of a quadratic function, equal to the y-coordinate of the vertex when a > 0.
Parabola
The symmetric U-shaped curve that is the graph of every quadratic function.
Perfect square trinomial
A trinomial of the form x2 ± 2kx + k2, which factors as (x ± k)2.
Projectile model
The height function h(t) = −16t2 + v0t + h0 (feet and seconds) describing an object moving under gravity alone.
Quadratic equation
An equation that can be written ax2 + bx + c = 0 with a ≠ 0.
Quadratic formula
x = (−b ± √(b2 − 4ac))/(2a) — the solution to every quadratic equation, derived by completing the square in general.
Quadratic function
A function f(x) = ax2 + bx + c with a ≠ 0, whose domain is all real numbers.
Root (zero)
A value of x that makes the function equal 0; graphically an x-intercept.
Square root property
If x2 = k then x = ±√k; there is no real solution when k < 0.
Standard form
The arrangement ax2 + bx + c = 0 (or f(x) = ax2 + bx + c) with terms in descending powers and 0 on one side.
Vertex
The turning point of a parabola, at (−b/(2a), f(−b/(2a))); it is the minimum or maximum point.
Vertex form
The arrangement f(x) = a(x − h)2 + k, which displays the vertex (h, k) directly.
Zero product property
If A · B = 0 then A = 0 or B = 0; the reason factoring solves equations.

Check yourself

1. Solve x2 − 5x − 14 = 0 by factoring, and check both answers.
x = 7 or x = −2. Two numbers multiplying to −14 and adding to −5 are −7 and 2, so (x − 7)(x + 2) = 0. Check x = 7: 49 − 35 − 14 = 0 ✓. Check x = −2: 4 + 10 − 14 = 0 ✓.
2. Solve 3x2 = 12x. Explain why dividing both sides by x would be a mistake.
x = 0 or x = 4. Write 3x2 − 12x = 0, factor to 3x(x − 4) = 0, giving 3x = 0 or x − 4 = 0. Dividing by x assumes x ≠ 0 and would delete the valid solution x = 0, leaving only x = 4.
3. Solve (x + 2)(x − 5) = 18.
x = 7 or x = −4. The zero product property does not apply to 18, so expand first: x2 − 3x − 10 = 18, then x2 − 3x − 28 = 0, which factors as (x − 7)(x + 4) = 0. Check x = 7: (9)(2) = 18 ✓. Check x = −4: (−2)(−9) = 18 ✓.
4. Solve (x − 4)2 = 20 using the square root property, leaving the answer in exact form.
x = 4 ± 2√5. Taking roots gives x − 4 = ±√20, and √20 = √(4 · 5) = 2√5, so x = 4 ± 2√5. Numerically that is about 8.472 and −0.472.
5. Solve x2 + 10x + 9 = 0 by completing the square, showing the number you add.
x = −1 or x = −9. Move the constant: x2 + 10x = −9. Half of 10 is 5 and 52 = 25, so add 25 to both sides: x2 + 10x + 25 = 16, or (x + 5)2 = 16. Then x + 5 = ±4, so x = −1 or −9. Check: 1 − 10 + 9 = 0 ✓ and 81 − 90 + 9 = 0 ✓.
6. Solve x2 − 4x + 1 = 0 with the quadratic formula and simplify fully.
x = 2 ± √3. Here a = 1, b = −4, c = 1, so b2 − 4ac = 16 − 4 = 12 and x = (4 ± √12)/(2) = (4 ± 2√3)/(2) = 2 ± √3. Both numerator terms must be divided by 2 — that is the step most often missed.
7. Without solving, state how many real solutions 5x2 − 2x + 4 = 0 has.
None — there are no real solutions. The discriminant is (−2)2 − 4(5)(4) = 4 − 80 = −76, which is negative, so the radical has no real value and the parabola never touches the x-axis.
8. Find the vertex, axis of symmetry, and minimum value of f(x) = 2x2 − 8x + 1.
Vertex (2, −7); axis x = 2; minimum value −7. x = −(−8)/(2 · 2) = (8)/(4) = 2, then f(2) = 2(4) − 16 + 1 = 8 − 16 + 1 = −7. Because a = 2 > 0 the parabola opens upward, so −7 is a minimum and the range is y ≥ −7.
9. Rewrite f(x) = x2 + 8x + 11 in vertex form and state the vertex.
f(x) = (x + 4)2 − 5, vertex (−4, −5). Half of 8 is 4 and 42 = 16, so write x2 + 8x + 16 − 16 + 11 = (x + 4)2 − 5. Since x + 4 is x − (−4), the value of h is −4.
10. Find the x- and y-intercepts of f(x) = x2 − 2x − 8, and verify that the axis of symmetry is the average of the roots.
x-intercepts (4, 0) and (−2, 0); y-intercept (0, −8); axis x = 1. Factoring gives (x − 4)(x + 2) = 0. The formula gives x = −(−2)/(2 · 1) = 1, and the average of the roots is (4 + (−2))/(2) = (2)/(2) = 1 ✓. The y-intercept is just c = −8.
11. A rock is thrown upward from a 4-foot ledge so that h(t) = −16t2 + 48t + 4 feet after t seconds. Find the time and value of its maximum height.
Maximum height 40 feet, reached at t = 1.5 seconds. t = −(48)/(2(−16)) = −(48)/(−32) = 1.5, then h(1.5) = −16(2.25) + 48(1.5) + 4 = −36 + 72 + 4 = 40. The model opens downward (a = −16 < 0), so the vertex really is the peak.
12. A rectangle has a perimeter of 40 feet and an area of 96 square feet. Find its dimensions, and say which candidate answers you would reject and why.
8 feet by 12 feet. If x is one side, the perimeter forces the other to be 20 − x, so x(20 − x) = 96. Expand and rearrange: 20x − x2 = 96, so x2 − 20x + 96 = 0, which factors as (x − 8)(x − 12) = 0, giving x = 8 or x = 12. These are the same rectangle described twice, so the dimensions are 8 by 12 (area 96 ✓, perimeter 2(8) + 2(12) = 40 ✓). Any solution that came out negative or zero, or larger than 20, would be rejected because a side length must be positive and less than half the perimeter.